#ifndef FND_GAME_MENU_GAME_LOGIC_H
#define FND_GAME_MENU_GAME_LOGIC_H
#include "game_logic.h"
class menu_game_logic : public game_logic {
public:
    menu_game_logic(CLTClientShell* s) : game_logic(s) {}
    void render_for_shader() {}
    void on_enter_world() {}
    void update() {}
protected:
    void do_render_2d(float) {}
    void do_render_3d(float) {}
} ;
#endif
